![]() ![]() These points will go towards the new extra moves that each character has been given. My friend and I handled his by having whoever survived the round and revived the other got the power-up in the next round.Īfter you reach the end of your run on survival, the amount of experience you earned will be applied to the character you played as. This is not a given at the end of a round, so one player dying will come at the cost of a power-up choice. Keep in mind that if you die during a co-op session in survival, one of the power-ups will become the option to revive your teammate. When I played this with my friend, we just took turns collecting a power-up each round. If you play this on co-op with another player, the power-ups will only affect the one who collects it. I’ll let you know now, you are always one good enemy attack timing away from losing. When you play single-player, these power-ups just stack more and more, making your character feel more and more indestructible. The weekly option will update by the developers and provide a consistent set of rounds so players know what is coming after the first go through, unlike the inability to know what lies ahead with randomized.Īfter each round, players are presented with their choice of power-ups to collect. There are two options though: randomized and weekly. You go through round after round and try to last as long as possible. The survival mode is pretty much exactly what it sounds like. His grab attack can be repeated though as the wrestler side of his character does have some crazy moves once he has the chance to clasp his hands around an enemy. From there you can land some mighty blows through shorter combos that just do serious damage. His long-range style brings him into the enemy’s close range, so it might even be better to say that he can aggressively close the gap between himself and enemies. Max can be good for close and long-range, depending on how you use him. This doesn’t even go over his martial arts style heavy hits and blitz attacks. He is the only character that has a standard eight-hit combo that can be executed by landing the first half on the ground, jumping, then landing the rest in air - with the option to end it by slamming them into the ground. Most enemies, including some of the harder to kill ones, are able to be managed easily with his combo attacks thanks to the mixture of being able to fight on both the ground and the air. But once you land the first punch, well-timed button pressing can lead to a damaging combo. Shiva is more of a close-action fighter where his punches are kept close to his body. ![]() Leaning into her badass cop personality, she has a variety of attacks that are useful like the cop-style takedown tackle, sucker punch downward (an unlockable move that is similar to the Commissioner’s attack), and the choice between a flash or regular grenade. Just as you saw from when you fought her, she has some heavy kicks that do a crazy chunk of damage and her added abilities that weren’t included in her AI are pretty awesome. To do this, I took both characters through the Survival mode and checked out their tutorials to get a broad case on what they can do.Įstel is a very direct fighter that is good for short and medium-ranged attacks. While I have never been a big fan of Max, I had to give Estel and Shiva a thorough playthrough. With this DLC, we have been given three new characters to play as. ![]()
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